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Samuel Solomon | Y the Mystic ([personal profile] yudodis) wrote2020-06-13 10:35 am

Magical Items

Many of Sam's solo adventures revolve around tracking down dangerous magical artefacts to prevent them from falling into the wrongs hands (or pulling them away from the wrong hands if he's too late). He's acquired quite a collection. To keep them safe, he keeps them in the Archive of Arcana, his personal pocket dimension. When he needs them he conjures them to his side. This both keeps them from thieves and ensures Sam thinks twice before using them himself and becoming the sort of danger he works to prevent. Very rarely will he outfit himself with more than one at a time- when he does it's usually a sign something serious is going down. Think 'Wonder Woman's wearing armour, it's going to be a bad fight.' Some overlap with his own sorcery, but are advantageous anyway as they require less effort to use and maintain.

‣ Skein of Shade
While normally taking the form of simple black thread necklace, upon command it wraps its wearer in a pitch-black, skin-tight suit up to their neck. The wearer's skin turns a chalky white. While wearing it, the user can transform themselves into a shadow. This allows them to hide their presence, travel across surfaces and manipulate physical objects by interacting with their shadow. The weakness of a shadow is pitch darkness- the user cannot travel anywhere there is not light, such as into a container.

‣ Bands of Invulnerability
A pair of black and silver bracers, that protect the wearer from harm with a force field that wraps closely to their body. The user can hold their palm up to form a stronger shield, which can be launched as a missile or used to pin opponents. If the wearer crosses the bracers, the wearer becomes magically anchored to the spot (be that floor, ceiling or mid-air) and the field expands around them as a bubble. The bubble can let allies pass into it and push away enemies. If the field is broken by any attack, the bands are useless until fully energised. This is naturally achieved by a full 24 hours of inactivity.

‣ Mendara's Helm
A conical, metal helmet of black and silver. When worn, the user is offered protection from mental assault. The energy of mental attacks are absorbed by the helmet, though it can only take in so much at once. It can then use that energy, allowing them to astrally project, create psychic links with willing participants to empower the user's psyche, read and manipulate minds. The helmet can be used only with the psychic energies of the wearer, but doing so requires the user to enter a deep sleep.

‣ Boots of Walking Beyond
A pair of boots and greaves, that allow the user to walk upon any surface (including liquids) unerringly or produce invisible platforms beneath the user's feet to stand on air. The platforms can be moved to the users will, allowing them to essentially fly and hover. The larger the platform the user wills into existence the slower it travels, meaning the user can zip around quickly alone or takes others with them more slowly. The boots can be instructed to travel to a location and will do so automatically, but cannot be stopped by the user until they reach their destination. They can be given other orders (such as 'dodge attacks' or 'stomp on that person') and will follow them to the best of their ability, but the boots have limited intelligence.

‣ Thief King's Key
A magical staff shaped like a key, which possesses the power to open pathways. It is an imprecise tool, and the more extreme the potency the more extreme the scale. In other words, the effect 'leaks.' For example, if one were to use it to open a simple lock it would open similar ones beside it. If it was used to open a complex lock, it may open everything in the building at once. If the user uses it to unlock the path between two worlds, it will open portals to other planes too. For this reason, Y has refused to use it to free his grandfather as it would crack open dimensions best left sealed.

‣ Stone of the Soulless
A large stone tablet covered in the images of its victims. Any mortal being that enters its shadow has its soul stolen and sealed their image added to it. Their body can be controlled by writing instructions into the image, but otherwise, they seek to complete the owner of the body's superficial desires without reason e.g. if they have a crush on someone they may kidnap them. It is possible to extract the souls, by performing a ritual to astrally project into the stone and traverse the maze within.

‣ Orb of Eternal Sight
An item that belongs to Sam's grandfather, X the Mystic. A crystal ball of considerable size suspended between three rings, one black, one gold and one silver. It can be used to scry distant locations, including different dimensions, and used as a conduit to communicate and transmit spells. The alignment of the rings is used to attune the orb to its targets. The black ring is for seeking other dimensions, the gold locations and the silver individuals or objects. Y uses it to communicate with X, who tutors, advises and occasionally assists him through the orb though even this link is not enough to free X or put a name to the dimension he is trapped in. The orb is temperamental and while it follows Y's orders it often does so in a petulant, overly literal way as it still considers itself to belong to X.